Name: Marcus A. Dublin
Current Residence: New York / USA
Art Services and Skills:
Low Poly Modeling / Hard surface or Organic
High Poly Modeling For Both Game and cinematic assets / Hard surface or Organic
Texturing – From photo source, hand painted, PBR Ready
Digital Sculpting for Normal Mapping or Rapid Prototype
2d Art Illustrations and Concepts
Software Knowledge: (Licensed software user)
3ds Max
Mudbox
Zbrush
Maya
Silo 2
Adobe Photoshop
Bodypaint
Topogun
Crazybump
Knald
Marmoset Tool Bag
UDK
Unreal Engine 4
Source Engine
Cry Engine3
C4 Engine