Viewing the applied Textures
Now comes the fun part, this is where I get to see the fruits of my labor. I begin by setting up a few lights within my scene, a key light, fill light, back light and skylight. Once I do that I make sure to add a light tracer and then render. “Special note” You should be able to view the lighting set up within the 3dsmax 8/9 files.
For good measure I also wanted to see what the creature would look like in a game engine and imported the model into the Unreal 3 editor.
Along with the render you can see how the various maps were used to achieve the final results.
Final Thoughts:
I guess I’ll close by saying that there are number of different ways to approach the modeling, sculpting and texturing process and this is by no means the be all and end all! As a matter of fact I tend to work on different projects that require me to switch styles and workflows often. As an artist I pride myself on being able to work within different styles and genres, whether it’s gritty realism or stylized fantasy.
All in all I have to say that this was a fun exercise and I’m glad that I was able to share it with the CG community. Hopefully I was able to introduce you guys to a few new techniques that will encourage you to come up with some creation methods of your own. With that said happy creating and good luck!